When Everyday Life and Gaming Intersect: Design Issues for Creating
Next Generation Entertainment Services

Steffen Walz
VC Senior Fellow
Media & Communication

Date and time: 11:30 - 12:30, Friday April 8, 2011

Venue: 10.08.04 (Building 10, Floor 8, Room 4)

Abstract:

Games today are not only about flights of fantasy any longer. They serve as a conduit for social networking, they simulate processes to train and educate, they provide frameworks for collaboratively playing out future ways of how we may live and they become, often reduced to externally rewarding mechanics such as leaderboards or points, part of Online services and goods. What does this mean to the ways we conceptualize and research such games in the future? In this talk, I will address major challenges in this growing field, and would like to discuss them with you.

About the speaker:

Steffen is a Vice-Chancellor’s Senior Research Fellow and director of the future Games & Experimental Entertainment Laboratory (GEElab) within the School of Media and Communication. From January 15, 2011, the GEElab will systematically invent new game and entertainment visions, products, services, narratives and business models, whilst critically reflecting the role of games and entertainment in culture and asking how play, games, and game mechanics can be used to innovate.




Seminar Organisation

Seminars are free and open to the general public. No booking is necessary. If you are interested in giving a presentation in this seminar series, or to make suggestions for speakers, please contact Sebastian Sardina, the seminar co-ordinator.